


Click, drag and drop a connection from the sky texture yellow color socket to the background color input socket.Drop the sky texture to the left of the background node.Go to Add->Texture or press Ctrl+A in the node eidtor and choose sky texture.In the top left corner of the node editor, switch from object to world.Go to the shading workspace in the Blender interface header.To set up the sky texture in Blender's node editor, follow these steps: Normally, we use the node editor instead, since it gives us much more control and a better overview. The interface in the properties panel has the same data as the node editor.
Export as hdri panorama photo blender how to#
In the introduction we looked at how to quickly add a sky texture to light our scene through the properties panel. Related content: Blender: lighting basics tutorial How do I use the Sky texture in Blender?

We will also briefly cover adding an hdri image as an option. In the rest of this article we look at adding a sky texture through the node editor, how to configure it and animate it. For Eevee, change the sky type from Nishita to Hosek/Wilkie or Preetham as Nishita isn't supported in Eevee. To set up a sky texture, go to the world material tab, expand the surface section and press the yellow dot next to color. Instead, we use phrases like world material or environment, but they are all the same thing. In Blender terminology, we rarely hear the word skybox. The light coming from the sky is often one of the primary light sources.
